fireCollection

Effects on mount's attack, run, and idle

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  • Each collection will randomly increase the percentage of a certain stat among all available stats

  • When you have all 3 status (including: attack, run and idle) effects of a mount you have and use them, the hidden stats of each collection will be activated.

  • You will receive 4000 diamonds when selling a collection


All collections of mounts at the moment

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For collections you need to use the correct tier of the collection's mount

  • Ex: If you have a wolf created from a fox in the quest, you need to use the wolf collection instead of the fox (if you don't understand mount tiers, see here)

Collections

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Attack effect:

Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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Run effect:

Idle effect:

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